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Flork Forest
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Devlog
v1.29
January 21, 2025
by
oggleboggle
changed spawn mechanics, enemies now spawn up to a limit based on time enemies health scales with time new enemies type will spawn after at 4 minutes added lightning upgrade for damage added natures s...
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v1.28
January 15, 2025
by
oggleboggle
Updated sprites for most of the upgrades...
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v1.27
January 14, 2025
by
oggleboggle
Added some new upgrades reworked the entire upgrade system back end fixed a bug with black bullet upgrade allowing infinite penetrate...
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v1.26
January 10, 2025
by
oggleboggle
Upgrades now display in the pause menu enemies health scale up with wave number added smoke bomb, teleports player to mouse and stuns enemies around starting position grenades and smoke bombs restock...
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v1.25
January 04, 2025
by
oggleboggle
Upgrades have been rebalanced, no more taking magazine upgrades infinitely lots of new upgrades enemies deal more damage and drop health less often picking up a new gun should properly apply upgrades...
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v1.24
December 24, 2024
by
oggleboggle
added a visual effect to the fire upgrade redid visuals for upgrades to make them more visually distinct, still placeholders...
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v1.23
December 23, 2024
by
oggleboggle
added bullet upgrades poison damage - bullets deal half their damage over 8 secs, new damage adds to poison and reset duration, if damage exceeds health poison accelerates by a factor of 4 fire damage...
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v1.22
December 21, 2024
by
oggleboggle
Started upgrade system and leveling health items despawn after 30 sec to prevent clutter...
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v1.21
December 18, 2024
by
oggleboggle
added a new gun the auto gun shot grenades and health items now drop from enemies enemies have death animations and movement animation re-balanced damage numbers for backend developments removed testi...
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v1.2
December 16, 2024
by
oggleboggle
#minor update
added weapon selection screen in between pressing play and launching into the actual arena added throwables bar and prototype throwables...
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v1.1
December 03, 2024
by
oggleboggle
#update
Randomized start area on the map Trees will no longer spawn on the starting area enemies will now spawn at least half a cell away scores are now saved settings can be changed and saved...
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